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Old Jan 23, 2008, 11:49 PM // 23:49   #1
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Default More Cracked Armor skills

At the moment, we don't have many skills that cause cracked armor, and some professions only have skills that benefit from cracked armor.

So I think more skills should be added (at least one or two for each profession) that cause cracked armor instead of only benefitting from it.

Like, rangers have 2 skills that benefit from it but have no skills that cause it. How does that work?

/signed, /notsigned?
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Old Jan 23, 2008, 11:53 PM // 23:53   #2
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Mesmer already has some spells that cause Cracked Armor. Then again, not many people play Mesmer.

*is undecided if to sign or not*
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Old Jan 23, 2008, 11:58 PM // 23:58   #3
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Why do we need more exactly? The ones we presently have are fine and good. No point adding more skills for the sake of having more skill, cracked armour sees a lot of play and the skills that benefit from cracked armour.

We don't need anymore.
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Old Jan 23, 2008, 11:58 PM // 23:58   #4
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Which profession has skills that "benefit" from Cracked Armor? Are you talking about Dismiss Condition, RC, and things like that? And for Ranger are you talking about Melandru's Resilience?

I find it hard to benefit from something that gives -20 armor.


Cracked Armor is a new condition that was introduced in GWEN, and I think Anet was wary about putting it in the game, because they were worried it might get abused, somehow, so they didn't want to load up the game with Cracked Armor skills.

Basically, yes, there should be more Cracked Armor skills. Will they be put in? Probably not. I don't think we'll see another major nerfing/buffing for some time now. Maybe not ever.

Again, I'd rather have the devs worry about GW2 than about giving players more Cracked Armor.
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Old Jan 23, 2008, 11:59 PM // 23:59   #5
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i agree maybe nerf the effects of it if it is too strong but this is kinda needed
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Old Jan 24, 2008, 12:01 AM // 00:01   #6
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i think it would be a grate way to spice up some of the older skills and some of the duplicates i think it would be awesome if like cleave did it.
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Old Jan 24, 2008, 12:05 AM // 00:05   #7
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Quote:
Originally Posted by placebo overdose
i agree maybe nerf the effects of it if it is too strong but this is kinda needed
Whoever said Cracked Armor was too strong? I don't think anyone did, and I certainly don't agree with that statement.
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Old Jan 24, 2008, 12:10 AM // 00:10   #8
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Quote:
Originally Posted by Tender Wolf
At the moment, we don't have many skills that cause cracked armor, and some professions only have skills that benefit from cracked armor.

So I think more skills should be added (at least one or two for each profession) that cause cracked armor instead of only benefitting from it.

Like, rangers have 2 skills that benefit from it but have no skills that cause it. How does that work?

/signed, /notsigned?
Synergy. Unless you are going solo, a balanced team include a member that could cause cracked armor so another character would benefit from it.

/not signed (because I think we already have enough skills to work with)

Last edited by quickmonty; Jan 24, 2008 at 12:12 AM // 00:12..
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Old Jan 24, 2008, 12:14 AM // 00:14   #9
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Currently there are only 6 skills that cause crack armor:
1. Aggressive Refrain: This is a passive condition which need necro skill to transfer condition (Not very good)
2. Shrinking Amour: This is a passive hex which need delusion or other skill or wait for the hex to end (Not very effective either)
3. Well of Ruin: Its a well. Pray for the foe come in here. Not very effective.

The last 3 skills are the one that actually can be used for cracked armor in spike and use effective.

4. Sundering Weapon: This is the most reliable spell that can cause crack armor.
5. Shell Shock: Create cracked armor but deal little dmg (50)
6. Weaken Armor: Same as shell shock but 2s cast make it worthless to even use it

SO, as we can see, "Sundering Weapon" and "Shell Shock" are the only reliable and effective spells causing Cracked Armor. You think we need more skill that cause Cracked Armor in different situation? Definitely! SO, which skill should cause Cracked armor. These are my suggestions:

1. Ranger should have 1 bow attack that cause crack armor. Which one? The most useless skills "Quick Shot" or "Called Shot". But called shot maybe overpower.

2. Warrior should have 1 skill as well. It's dump that a big guy can not make Cracked armor. Which one now? 1 of the hammer or axe skills that people almost never use. "Whirling Axe" and "Engaged Smash"

3. Very optional. 1 of the Assasin spell. I think it should be "Mark of Instability". This skill has never been used ever but if add cracked armor. It should be some of the use.
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Old Jan 24, 2008, 12:57 AM // 00:57   #10
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Weaken armor isn't a bad skill. 2 sec cast can be negated with several skills or by using mes primary. It might not be good in most RA builds but it team builds it could get play with someone else casting it.

Anyway I'm going to /sign this because 1 I don't think it's an overpowered condition and 2 because it would be nice to see a few more skills that could cause it.
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Old Jan 24, 2008, 01:01 AM // 01:01   #11
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Quote:
Originally Posted by Kanyatta
Which profession has skills that "benefit" from Cracked Armor? Are you talking about Dismiss Condition, RC, and things like that? And for Ranger are you talking about Melandru's Resilience?

I find it hard to benefit from something that gives -20 armor.
No dummy, he means SKILLS that benefit from the FOE having cracked armor. Sheesh.


But anyhoo, I think any other skills added to apply cracked armor should be for that professions primary attribute so that they are not abused. Make the skills useless unless there are at least a couple of atty levels in the attribute. Only makes sense anyways:

Strength would have the power to shatter armor.

Expertise would have the know how on how to hit someones armor in the right spot to crack it.

Critical Strikes would critical in such a way that it cracks the armor.

So on and so forth.
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Old Jan 24, 2008, 01:05 AM // 01:05   #12
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/Notsigned

It's effective as it is. This topic is like asking for more skills that cause Dazed, because the number of skills that cause Cracked Armor is about the same number.
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Old Jan 24, 2008, 01:08 AM // 01:08   #13
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They made it difficult for physical classes (ie, the classes with most of the skill that trigger off of cracked armor) to apply the condition for a reason. The condition itself isn't that painful, but some of the skills that require it are (body blow = nonelite eviscerate). It's a condition that requires team building. This wasn't an oversight, it was intentionally made difficult, and I can't see it being reversed.

/notsigned
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Old Jan 24, 2008, 01:46 AM // 01:46   #14
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Why exactly do we need more cracked armor skills? Until you give me a good reason why there should be more, /notsigned.
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Old Jan 24, 2008, 01:48 AM // 01:48   #15
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I think cracked armor was thrown in very haphazardly by a.net. If anything, I don't even think the condition should exist at all (only 6 skills with it is VERY ridiculous).
So I think that either cracked armor should be more prevalent /signed
OR Cracked armor should just be removed entirely and the skills that involve it should be reworked.
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Old Jan 24, 2008, 01:49 AM // 01:49   #16
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I actually don't see anything blaringly bad, but nothing great either. No opinion.
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Old Jan 24, 2008, 02:08 AM // 02:08   #17
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Here's a good reason:

Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice.
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Old Jan 24, 2008, 02:14 AM // 02:14   #18
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Do you see rits and eles having any "if foe has cracked armor" skills? I wonder why not?

More options would be nice, as long as they stay on the appropriate professions. But inter-class synergy was the whole point of the condition.
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Old Jan 24, 2008, 02:23 AM // 02:23   #19
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Many professions can benefit from it in the "if target foe is suffering from a Condition" way, and all can benefit with better wand damage (haha).

Introducing a base mechanic like a new condition at such an advanced stage of the game is going to be tricky. They retrofitted Weaken Armor and Aggressive Refrain, and perhaps will retrofit other skills/spells that lowered armor/increased own damaged suffered, in the future.

Lowering armor only does not make the target vulnerable to "if target foe is suffering from a Condition" stuff, so there is a difference. Imagine stuff like Frenzy and Healing Signet causing Cracked Armour instead, less damage received but more vulnerable to "if target foe is suffering from a Condition", and more stupidity from hero monks.

Last edited by arsie; Jan 24, 2008 at 02:25 AM // 02:25..
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Old Jan 24, 2008, 02:56 AM // 02:56   #20
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Quote:
Originally Posted by Tender Wolf
Here's a good reason:

Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice.
Because different professions have different roles, generally. It's sort of like saying, let's add more ranger skills that heal because other professions have more etc.

Warriors have some great skills that work off cracked armour because they hit things, so it makes sense they have skills that work off of cracked armour.

Cracked armour is just a condition to add extra damage, obviously so it's beneficial to any class that does damage or contributes to the damage of the team.

We don't need more skills relating to cracked armour. Maybe you should give us a better reason than "Some classes have cracked armour skills, and some don't."
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